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tweak: More mobs require the meatspike#888

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bruhmogus wants to merge 5 commits into
teamstarcup:mainfrom
bruhmogus:butchertweak
Open

tweak: More mobs require the meatspike#888
bruhmogus wants to merge 5 commits into
teamstarcup:mainfrom
bruhmogus:butchertweak

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@bruhmogus

@bruhmogus bruhmogus commented Jun 9, 2026

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Why / Balance

Currently, the meatspike basically ONLY exists to RR people. It can quite literally butcher TWO things to my knowledge - humanoids and xenos. Chefs can go MANY shifts without using it ONCE. There are a couple outliers, but there are good reasons for it. Crabs require a meatspike because they are fucking GIANT in this game. Wingspan-wise they might be taller than a humanoid if you rotate them. Dragons and hellspawn are too big to be put on a meatspike, with dragons also needing to be butchered to recover corpses. Redrock mobs were left alone because their butchering serves more of a purpose than just food. Goliaths drop armor plates for salvage suits, for example. (feel free to wait a second before reviewing, i still need to get media)

Technical details

Altered a ton of mobs to require the meatspike to be butchered. If it's about the same size or larger than an average height humanoid, it now needs the meatspike. Rat kings also drop 5 pieces of rat meat when butchered now, alongside the royal crown.

Media

2026-06-14.15-43-51.1.mp4

Changelog
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  • tweak: More mobs require the meatspike to be butchered.

@KoboldCatgirl

KoboldCatgirl commented Jun 14, 2026

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So, errors aside (pretty sure you just need to properly capitalize butcheringType!), the meatspike is currently being automatically migrated out of maps, as it was considered to be an excessively gruesome tool solely used for monkeys and people. While adding more uses for it could be an argument for re-enabling it, we'd need to do accompanying mapping changes to avoid tripping up Chefs.

More importantly, this PR would mean the meatspike goes from something optional to something required for butchery again, which would mean we'd have to center its grislier elements more prominently in Chef gameplay. I'm given to understand the meatspike now lets you harvest meat from creatures while they are still alive?

It's overall just a very unsettling tool and not really in keeping with starcup's intended "default" tone. Making it the required "default" tool isn't ideal, in my opinion.

What are your thoughts?

(Also, sorry that this is the first of your PRs to get a reply! There's a significant queue and I need more time to properly look over your bigger PRs, and the camera PR's currently on Do Not Merge.)

@bruhmogus

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So, errors aside (pretty sure you just need to properly capitalize butcheringType!), the meatspike is currently being automatically migrated out of maps, as it was considered to be an excessively gruesome tool solely used for monkeys and people. While adding more uses for it could be an argument for re-enabling it, we'd need to do accompanying mapping changes to avoid tripping up Chefs.

More importantly, this PR would mean the meatspike goes from something optional to something required for butchery again, which would mean we'd have to center its grislier elements more prominently in Chef gameplay. I'm given to understand the meatspike now lets you harvest meat from creatures while they are still alive?

It's overall just a very unsettling tool and not really in keeping with starcup's intended "default" tone. Making it the required "default" tool isn't ideal, in my opinion.

What are your thoughts?

(Also, sorry that this is the first of your PRs to get a reply! There's a significant queue and I need more time to properly look over your bigger PRs, and the camera PR's currently on Do Not Merge.)

i believe it's possible to harvest from living creatures but i'm pretty sure it might take longer? plus if someone's doing that in general then that's. like. kinda fucked up on their part and not the meat spike's
in my opinion the meatspike really isn't that different from normal butchering, since you're still chopping an entire creature into pieces, i just find it a bit silly john tider can take a plastic knife to an entire fucking cow and have the whole thing cut into steaks within like 3 seconds

@KoboldCatgirl

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So, errors aside (pretty sure you just need to properly capitalize butcheringType!), the meatspike is currently being automatically migrated out of maps, as it was considered to be an excessively gruesome tool solely used for monkeys and people. While adding more uses for it could be an argument for re-enabling it, we'd need to do accompanying mapping changes to avoid tripping up Chefs.
More importantly, this PR would mean the meatspike goes from something optional to something required for butchery again, which would mean we'd have to center its grislier elements more prominently in Chef gameplay. I'm given to understand the meatspike now lets you harvest meat from creatures while they are still alive?
It's overall just a very unsettling tool and not really in keeping with starcup's intended "default" tone. Making it the required "default" tool isn't ideal, in my opinion.
What are your thoughts?
(Also, sorry that this is the first of your PRs to get a reply! There's a significant queue and I need more time to properly look over your bigger PRs, and the camera PR's currently on Do Not Merge.)

i believe it's possible to harvest from living creatures but i'm pretty sure it might take longer? plus if someone's doing that in general then that's. like. kinda fucked up on their part and not the meat spike's in my opinion the meatspike really isn't that different from normal butchering, since you're still chopping an entire creature into pieces, i just find it a bit silly john tider can take a plastic knife to an entire fucking cow and have the whole thing cut into steaks within like 3 seconds

Sidenote - have you used a plastic knife to butcher a creature? I wasn't aware that worked.

@bruhmogus

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Contributor Author

So, errors aside (pretty sure you just need to properly capitalize butcheringType!), the meatspike is currently being automatically migrated out of maps, as it was considered to be an excessively gruesome tool solely used for monkeys and people. While adding more uses for it could be an argument for re-enabling it, we'd need to do accompanying mapping changes to avoid tripping up Chefs.
More importantly, this PR would mean the meatspike goes from something optional to something required for butchery again, which would mean we'd have to center its grislier elements more prominently in Chef gameplay. I'm given to understand the meatspike now lets you harvest meat from creatures while they are still alive?
It's overall just a very unsettling tool and not really in keeping with starcup's intended "default" tone. Making it the required "default" tool isn't ideal, in my opinion.
What are your thoughts?
(Also, sorry that this is the first of your PRs to get a reply! There's a significant queue and I need more time to properly look over your bigger PRs, and the camera PR's currently on Do Not Merge.)

i believe it's possible to harvest from living creatures but i'm pretty sure it might take longer? plus if someone's doing that in general then that's. like. kinda fucked up on their part and not the meat spike's in my opinion the meatspike really isn't that different from normal butchering, since you're still chopping an entire creature into pieces, i just find it a bit silly john tider can take a plastic knife to an entire fucking cow and have the whole thing cut into steaks within like 3 seconds

Sidenote - have you used a plastic knife to butcher a creature? I wasn't aware that worked.

i'm pretty sure it's possible, since you can use it to cut up pizza, and im pretty sure butchering AND cutting food both check for the Sharp component

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